Pokemon is an interesting game. It is one of the few JRPGs with actual pvp content, and the single player is remarkably “fair” in the sense that whatever the opponent uses, you can use as well.
It is one of Nintendo’s most popular series, and while series like Yo-Kai are trying to muscle in, they all fall flat.
Some people will attribute this to a certain inertia in the fans, the same force that keeps WoW in business after all these years. But I actually think there are some rather intelligent base decisions that affect its success in this regard.
Horror is an interesting subject, and one that pops up in many games. In many ways, games are the perfect medium to portray true horror. You never get that sense of investment that you get with a book or movie that you get with a game. But what is the best way to truly freak someone out?
Copyright Lisa Solonynko
Recently, I have been training my dog, and I realized how this often translates to teaching a player how to play your game.
In the past few years, there has been a rise in an extremely unlikely genre of game: the idle game. These are games wherein you do nothing but… well… idle.
Get the kiddies out of the room, I’m going to be talking about a slightly different type of game: those with naughty bits. No pictures, but still… probably not very safe for work.
First, let me say one thing: I am absolute crap at platformers. Phantom Block is a puzzle/platformer.