This will be another one of those “Adult” themed blog posts. So hide those that are offended by the word titillation.
Winning is a good thing, right? You don’t play Chess to lose, so you try to win.
But, your opponent usually has plans of conquest similar to yours, so they might have the gall to try to win. And, horror of horrors, they might actually start winning. How can you possibly stand up to an opponent that is currently winning?
I was recently at my local Chapters, looking at some books, when one caught my eye: Super Smash Bros 3DS/WiiU Strategy Guide.
I thumbed through and noticed a few things. First, some of the values were different. Second, a lot of the language was vague at best.
Pokemon is an interesting game. It is one of the few JRPGs with actual pvp content, and the single player is remarkably “fair” in the sense that whatever the opponent uses, you can use as well.
It is one of Nintendo’s most popular series, and while series like Yo-Kai are trying to muscle in, they all fall flat.
Some people will attribute this to a certain inertia in the fans, the same force that keeps WoW in business after all these years. But I actually think there are some rather intelligent base decisions that affect its success in this regard.
Horror is an interesting subject, and one that pops up in many games. In many ways, games are the perfect medium to portray true horror. You never get that sense of investment that you get with a book or movie that you get with a game. But what is the best way to truly freak someone out?
Recently, I have been training my dog, and I realized how this often translates to teaching a player how to play your game.