Let’s play a game … I’m going to describe a game, and you try to say what I’m thinking of. Ready?
A procedurally generated action game with RPG elements that takes place in rooms full of monster and the only way to advance is killing the monsters, but life is precious so you must take care that you dodge and weave all the monsters while shooting them at range. Also, you get randomly generated rewards after defeating bosses, randomly found in rooms, or after paying a price of some sort.
Pokemon is an interesting game. It is one of the few JRPGs with actual pvp content, and the single player is remarkably “fair” in the sense that whatever the opponent uses, you can use as well.
It is one of Nintendo’s most popular series, and while series like Yo-Kai are trying to muscle in, they all fall flat.
Some people will attribute this to a certain inertia in the fans, the same force that keeps WoW in business after all these years. But I actually think there are some rather intelligent base decisions that affect its success in this regard.
In the past few years, there has been a rise in an extremely unlikely genre of game: the idle game. These are games wherein you do nothing but… well… idle.
Get the kiddies out of the room, I’m going to be talking about a slightly different type of game: those with naughty bits. No pictures, but still… probably not very safe for work.
First, let me say one thing: I am absolute crap at platformers. Phantom Block is a puzzle/platformer.
So I recently got this fancy new alpha key for this fancy new game called Evolve, so I decided to give it a whirl. Here’s my only-one-hour-in thoughts on the game. OK, so it’s not a full review yet, but I like to save those for fully released games anyways.