The First Prototype ┬ęGames Of Awe 2013

We started splitting into groups to make our games.

When my prof said what we are going to do, my mind immediately flitted back to the game I tried to make in September.

This would be the perfect opportunity to shape my game into something suitable for resale.

I do want to make a luck-less game that emphasizes quick, intelligent decisions where victory can be obtained or lost at any moment. A game where you have to think about 17 different scenarios during every turn, and a wrong move can spell disaster for you.

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