We started splitting into groups to make our games.
When my prof said what we are going to do, my mind immediately flitted back to the game I tried to make in September.
This would be the perfect opportunity to shape my game into something suitable for resale.
I do want to make a luck-less game that emphasizes quick, intelligent decisions where victory can be obtained or lost at any moment. A game where you have to think about 17 different scenarios during every turn, and a wrong move can spell disaster for you.